D6 Adventure Errata

p. 7   Under Attributes, the last sentence should read:"Extranormal attributes have no minimum and a maximum of 5D at character creation."
 
p. 11   The first sentence of the fourth paragraph should read, "Extranormal is the only attribute in which a Human character may have no dice; there is no maximum that a Human character may have in this attribute after character creation."
 
p. 12   Under marksmanship, the first sentence should read: "Shooting guns or crossbows of any type."
 
    Under missile weapons, the sentence should read: "Firing unpowered weapons, such as bows or slings."
 
p. 16   Under Organization, the second sentence should read: "Advantages and Disadvantages are rufther organized into ranks, which represent severity, not a progression."
 
p. 17   Invisibility is a Rank 3 Advantage, not Rank 2.
 
p. 20   Under Stench, the second sentence should read: "Add 6 to the difficulty of all sneak attempts . . ."
 
p. 32   Under Size, there should be a note that says, "See page 70 for a list of examples and their scale values."
 
p. 33   Under Wealth, add the following sentence to the end: "Wealth does not affect the initial determination of the Funds attribute."
 
    Under Atmospheric Tolerance, the first sentence should begin: "The charcter can breathe one form of atmosphere (one specific gas or liquid) . . ."
 
p. 35   Under Increased Attribute, add the following sentence: "Increased Physique does not add to Body Points."
 
    Invisibility is a Rank 3 Advantage, not Rank 2.
 
p. 37   Under Luck, Great, the last sentence should begin: "In any case, the character's Great Luck is gone . . ."
 
    Under Natural Armor, delete "energy or" from the second sentence, so it reads, "His own surface adds 1D per rank to his damage resistance total to physical (not mental) attacks . . ."
 
p. 44   Under Advantages, the third sentence should begin: "(2) The player takes an equivalent number of ranks in Disadvantages . . ."
 
p. 45   Under Disadvantages, the second sentence should end: ". . . equal to 3 times the rank of the Disadvantage."
 
p. 57   Under Leaping Out of a Vehicle, the first sentence should begin: "Leaving a land or water vehicle moving at less than 10 kilometers per hour . . ."
 
p. 62   Under Unconsciousness and Death, the first sentence of the second paragraph should read: "Sufficient medical aid to bring the character to at least 10% of his maximum Body Points or the Incapacitated level can possibly rescue the imperiled character."
 
p. 65   Under the Assisted heading on the Wounds Healing chart, the "Mortally Wounded" entry should read "Very Difficult (25)"
 
p. 66   Under Marksmanship Options, add the following sentence at the beginning: "At most, only one of these options may be used per round, except for Burst Fire as Single."
 
    Under Burst Fire as Single, add the following sentence at the end: "This option may be used more than once per round."
 
p. 69   Under Prone and Crouching, the first two two sentences should begin: "Attacking a target that is crouched on the ground or moving slowly while crouched adds 1D (3) to the combat difficulty. If the target is moving quickly while crouching . . ."
 
    The Hit Locations table assumes that the target is Human-sized or larger.
 
p. 70   Under Scale, the 10 value above Average Human should read "City bus, light tank"
 
p. 71   Under Knowledge-Based Skills, add the following: "Information difficulties do not take into account time spent on researching the topic. This can take minutes for trivial, publicly available information to months esoteric lore available in few locations. Also, prior to the 1990s, little was available through online search engines (if they even existed), which adds to the information time required and may also result in some interaction rolls."
 
p. 86   Under Spell Effect Die Codes, add the following to the fifth item on the Characteristic Type table: "Non-Extranormal skill modifier or standalone non-Extranormal skill attribute"
 
p. 87   Under the Measure Conversions chart, the top sentence should read: "Add the value modifier to the measure's value to determine what it is in seconds, meters per second, meters . . ."
 
    On the Measure Conversions chart, delete the entry: "Rounds (5 seconds)     +4"
 
    On the Measure Conversions chart, change the first entry to: "Meters per second"
 
p. 88   Under Casting Time, the first sentence of the second paragraph should read: "The minimum casting time is one second, which has a value of zero."
 
    Under Casting Time, add the following sentence: "If a spell has a casting time of five seconds (one round), the spell goes off at the beginning of the next round."
 
p. 99   Under Drain Toughness, the last sentence of the first paragraph should read: "It requires a marksmanship roll to focus on a target; the result points of the spell can improve this roll."
 
    Under Alter Movement, the last sentence of the first paragraph should end: ". . . spell effect's value plus any result point bonus (as read on the "Spell Measures" chart)."
 
p. 103   Under Scrying, the Effect should read: "34 (up to 2.5 months in the future)
 
    Under View, the first sentence of the first paragraph should read: "The caster opens a tunnel in space about a meter wide."
 
    Under View, the first sentence of the second paragraph should read: "The effect of the spell takes the place of the character's search to view the area while using the spell . . ."
 
p. 112   Under Purchasing Equipment, the last sentence of the Example should read: "If the character also had Wealth (R1), she would add her bonus of +2 to each of these levels, giving her automatic purchases at 5 or less, average purchases between 6 and 11, and luxury purchases at 12 or more."
 
p. 116   Under Firearms, the first footnote should read: "Not available in a pulp fiction setting."
 
p. 136   The piloting skill located under Reflexes should be under Coordination.
 
p. 141   Under the Abbreviated Healing Chart, the "Mortally Wounded" entry should be under the 21-25 Medicine Total, not the 26-30 line.
 

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