| p. 13 | | Under armor repair, the sentence should read, "Fixing damaged armor, including personal armor, vehicular armor, or space ship armor." |
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| p. 14 | | Under Determining Funds, the last entry should read "8D or more in business skill plus its highest specialization" |
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| p. 16 | | Under Organization, the second sentence should read: "Advantages and Disadvantages are further organized into ranks, which represent severity, not a progression." |
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| p. 30 | | Under Size, there should be a note that says, "See page 70 for a list of examples and their scale values." |
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| p. 35 | | Under Luck, Great, the last sentence should begin: "In any case, the character's Great Luck is gone . . ." |
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| p. 53 | | Under Advantages, the third sentence should begin: "(2) The player takes an equivalent number of ranks in Disadvantages . . ." |
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| | | Under Disadvantages, the second sentence should end: ". . . equal to 3 times the rank of the Disadvantage." |
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| p. 73 | | Under the Optional Passive Defense Modifier example, the sentence should read: "A character with 4D in Agility gets no bonus, while a character with 7D in dodge has a +2 bonus." |
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| p. 76 | | Under Unconsciousness and Death, the first sentence of the second paragraph should read: "Sufficient medical aid to bring the character to at least 10% of his maximum Body Points or the Incapacitated level can possibly rescue the imperiled character." |
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| p. 77 | | Under Massive Damage Option, the first sentence should begin: "If a character incurs two Wound levels or 50% of their base Body Points within a single round . . ." |
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| p. 80 | | Under Marksmanship Options, add the following sentence at the beginning: "At most, only one of these options may be used per round, except for Burst Fire as Single." |
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| | | Under Burst Fire as Single, add the following sentence at the end: "This option may be used more than once per round." |
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| p. 82 | | Under Prone and Crouching, the first two two sentences should begin: "Attacking a target that is crouched on the ground or moving slowly while crouched adds 1D (3) to the combat difficulty. If the target is moving quickly while crouching . . ." |
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| | | Under the Difficulty Modifier column, all the "(+5)" entries should read "(+3)" while both the "(+15)" should read "(+12)" |
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| | | The Hit Locations table assumes that the target is Human-sized or larger. |
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| p. 106 | | Under the Robotic Servitor, add "lifting 4D" |
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| p. 112 | | Under Purchasing Equipment, the last sentence of the Example should read: "If the character also had Wealth (R1), she would add her bonus of +2 to each of these levels, giving her automatic purchases at 5 or less, average purchases between 6 and 11, and luxury purchases at 12 or more." |
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