D6 Character Sheet Generator

This program will create a simple character sheet in a new window that you can print out and use in your game. It's primarily designed for D6 System Characters, but you can use it for almost any system. Just leave blank those spots you don't want to use. Please read over the form carefully and then fill it in. Then press the button at the bottom of this page to generate the character sheet. You can print the character sheet using the print feature of your computer.

Please do not use html in the fields.

The sheet generator has been tested on Netscape Navigator 4 and Microsoft Internet Explorer 4.

Player Name:

Character Image:

  • If you've designed an image for your character and have uploaded it somewhere, write in the image location in the form "http://www.host.com/directory/name.gif" (without the quotes). For example, http://www.westendgames.com/images/box.gif (you can use this image if you want to create a blank box in which to draw or paste your own image). The image should be no more than 260 pixels high and 200 pixels wide, or the image will be too big for sheet. If you don't have an image, put "none" (without quotes) in the line.
Character's Primary Alias:
Other Aliases:
Real Name:
Occupation:
Base of Operations:
Marital Status:
Gender:
Height:
Weight:
Eye Color:
Hair Color:
Species/Race:
Tech Level:
  • Choose from:
    • Primitive (0)
    • Modern (1) (most 20th-century Americans are of this level)
    • Postmodern (2)
    • Advanced (3)
    • Superior (4)
    • Not applicable
Speed:
  • Normal adult humans have a speed of 10 (measured in meters per round).
Strength Damage:
  • Divide the character's Physique, Strength, lifting, or lift score by 2 and round up.
Number of armed or noncombat actions:
  • This is typically 1 action (per five-second round) for normal humans. A Special Ability or power could increase this base.
Number of unarmed combat actions:
  • This is typically 1 action (per five-second round) for normal humans. A Special Ability, power, or combat maneuver could increase this base.
Fate Points:
  • New characters start with one Fate Point.
Character Points:
  • New characters start with 5 Character Points.
Body Points:
  • A Wound level chart is included when the sheet is made.
Attributes and skills section: Remember to include attribute-increasing Special Abilities or powers, if the character has any, to relevant attributes and skills.

Attribute:

Skills:

Attribute:

Skills:

Attribute:

Skills:

Attribute:

Skills:

Attribute:

Skills:

Attribute:

Skills:

ttribute:

Skills:

Attribute:

Skills:

Next sections: You might also want to include page numbers for ease of references.

Advantages:

Disadvantages:

Natural Abilities:

Special Abilities/Powers:

Equipment:

Background:

Notes (creation, system specifics, etc.):

Note that sometimes the sheet is created behind this window.

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